A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
graphics
Trending Graphics repos
Games & Media
Renderers, shaders, GPU APIs and real-time 3D graphics.
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An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.
ArtCraft is an intentional crafting engine for artists, designers, and filmmakers
Tool for automatic PS5 executables porting to Linux and Windows
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
A soulful, production-grade PDF reader for Android featuring a "Warm Paper" aesthetic, gesture-driven interface, and a high-performance modular architecture. Built with Kotlin 2.0 and Jetpack Compose
+1 more from AhmadHassan-BTed
A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
37 tok/s from Qwen3-Next-80B (48 GB) on a 32 GB laptop, 24 without drafts vs 2.8 for llama.cpp; reading 62 vs 16 tok/s. Faster than llama.cpp on all 13 models compared in Q4_K_M. LLMs bigger than your RAM, pure C, CPU or GPU.
The next-gen Office suite built with Rust & GPUI. Blazing-fast, memory-safe, and highly accurate editing for DOCX, XLSX, and PPTX with pixel-perfect rendering. Powered by DirectX, Metal, Vulkan & WebGPU for peak performance across Windows, macOS, Linux, and Web (Wasm).
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
PlayStation 5 translation layer for Windows, Linux and macOS
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Metal driver for NVIDIA GeForce cards on macOS Sequoia
Edit photos by describing the change, on your own GPU. One installer, no Python, no cloud. Qwen-Image 2.1 for Windows and Mac, with an MCP server for AI agents.
从 Vibe Coding 到 Vibe World:AI原生的可编程三维世界,面向元宇宙、Science、世界模型的开源底座
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
A virtual camera films an AI agent's screen while a tracker locks onto every glyph. Two fframes passes, one SkSL shader, all sound synthesized.
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
Record your screen, ship a demo. Free and open-source, GPU-accelerated, no watermarks, no subscriptions. Windows, macOS, Linux. Actively maintained.
Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.
IW4 Pocket: unofficial iOS port of the open-source IW4L runtime for Modern Warfare 2 (2009). Experimental. No game files included.
Shadow of the Colossus (PS4, CUSA08809) on Windows: a game-specific custom build of the shadPS4 emulator (GPL-2.0) plus scripts. Unofficial; no game files included, your own copy is needed.
Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo. BSD-2-Clause.
DESIGN:OS Studio — Native GPU-accelerated interface design & Figma engine built in Rust
run a 27b local ai on your gaming gpu, rtx 3060 and up, radeon rx 6600 and up in beta, 8gb or more, linux and windows, one line to install
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Cross-vendor 3D Gaussian Splatting trainer - video to splat to mesh, Vulkan or CUDA.
OMSI 2 recreated from scratch in Rust, compatible with every map and mod (requires the original OMSI 2)
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG and RAD.
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
VB6 Studio Web — a browser-native classic Visual Basic IDE, form designer, source runtime and controls library in HTML, CSS and JavaScript, with a debugger, WebGPU drawing and single-file HTML app export.
A native GameCube and Wii emulator for jailbroken PS5, powered by Dolphin. Cover-flow library, box art, memory cards, original music.
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
AI-native, GPU-accelerated terminal emulator for Windows with SSH, persistent sessions, split panes, and first-class AI CLI workflows.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Experimental NFSU2 VR build for Windows PCVR and Meta Quest 3 standalone. DEV BUILD: not fully tested; bugs and performance issues may occur. No game content included.
Bachata S4 releases, compatibility reports, and public community portal
🩷 💘C × SDL3 × OpenGL — Three Mysterious Forces, United as One! Bong~ Bongocat!!!Don't be shy, Join Here🧸: https://discord.gg/vf8jqnattk
An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.
AI-native design editor. Open-source Figma alternative.
Subtitle any video without uploading it. Whisper, translation, styling and burn-in — all local, in the browser, on the desktop, or from the command line.
X-Ray engine for S.T.A.L.K.E.R.: Shadow of Chernobyl on Vulkan — PC, Nintendo Switch, Android, Linux. Successor of OGSR Engine.
PS3 XMB-style login, lock and shut down screens, plus a live XMB wave wallpaper, for KDE Plasma 6
Hermes3D is an open source 3D engine built on Hermes Agents for creating games, simulations, and high-performance 3D applications.
A highly customizable, smooth, and advanced graph chart card for Home Assistant dashboards. Shows historical sensor data with dynamic trend colors, statistics (min, max, avg), and more. The best graph chart card for your Home Assistant statistics
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Open-source ThreeUI Community catalog with live interactive components and complete Community source.
Use Omarchy Linux on Windows without any hassle.
A native Android audio player that combines multi-source streaming, local control, rich lyrics, and self-hosted sync. / ✨ 一个把多源在线播放、本地管理、歌词体验和自建同步做进原生 Android 的音频播放器 🎵
A simple and easy-to-use library to enjoy videogames programming
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
One framework for creating powerful cross-platform games.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
Overlay for running GPU shaders on top of Windows desktop and Wine
Lightweight (7MB) terminal-first AI-native development environment
A hardware-accelerated GPU terminal emulator focusing to run in desktops and browsers.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.