AB

AhmadHassan-BTed/EQAI

A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.

Rising score 97PythonNo license license Last commit 3 months ago

Updated 5 min ago

Growth

Last 24 hours
+427
stars
Last 7 days
+497
26× its usual pace
Last 30 days
+608
stars
Total stars
744
136 a month ago
Forks
0
1 contributor

Star history

0200400600800Aug 2Aug 16Aug 30Sep 13Sep 27Oct 11

Last 12 weeks · weekly cumulative stars · computed from public GitHub star events

Why it’s rising: #3 in Game engines this week · 26× its usual pace

Rank in its topics

Position among repos ranked in each topic (min. 20 stars gained)
Rank of AhmadHassan-BTed/EQAI in each topic for today, this week and this month
TopicTodayThis weekThis month
Game engines topic#2of 14#3of 69#9of 118
Game dev topic#3of 15#4of 67#7of 150
Graphics topic#2of 22#9of 91#15of 130
Python topic#11of 314#59of 1022#109of 1394

Health signals

Low activityChecked Oct 18, 2026
Commit activity
Commits in 0 of the last 13 weeks 0 commits on the default branch in 90 days
Maintainers
No commits by people in 90 days
Issue responsiveness
Too few issues to tell 0 issues opened by others in 90 days
Pull requests
None opened in 90 days
Releases
No GitHub releases Not counted: many projects ship without them
Project hygiene
No license, CI or security policy
OpenSSF Scorecard
Not scanned Unknown, not counted against the project

Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed

README

README.md