A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
graphics
Trending Graphics repos
Games & Media
Renderers, shaders, GPU APIs and real-time 3D graphics.
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An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.
ArtCraft is an intentional crafting engine for artists, designers, and filmmakers
Tool for automatic PS5 executables porting to Linux and Windows
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
A soulful, production-grade PDF reader for Android featuring a "Warm Paper" aesthetic, gesture-driven interface, and a high-performance modular architecture. Built with Kotlin 2.0 and Jetpack Compose
+1 more from AhmadHassan-BTed
A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
37 tok/s from Qwen3-Next-80B (48 GB) on a 32 GB laptop, 24 without drafts vs 2.8 for llama.cpp; reading 62 vs 16 tok/s. Faster than llama.cpp on all 13 models compared in Q4_K_M. LLMs bigger than your RAM, pure C, CPU or GPU.
The next-gen Office suite built with Rust & GPUI. Blazing-fast, memory-safe, and highly accurate editing for DOCX, XLSX, and PPTX with pixel-perfect rendering. Powered by DirectX, Metal, Vulkan & WebGPU for peak performance across Windows, macOS, Linux, and Web (Wasm).
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
PlayStation 5 translation layer for Windows, Linux and macOS
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Metal driver for NVIDIA GeForce cards on macOS Sequoia
Edit photos by describing the change, on your own GPU. One installer, no Python, no cloud. Qwen-Image 2.1 for Windows and Mac, with an MCP server for AI agents.
从 Vibe Coding 到 Vibe World:AI原生的可编程三维世界,面向元宇宙、Science、世界模型的开源底座
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
A virtual camera films an AI agent's screen while a tracker locks onto every glyph. Two fframes passes, one SkSL shader, all sound synthesized.
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
IW4 Pocket: unofficial iOS port of the open-source IW4L runtime for Modern Warfare 2 (2009). Experimental. No game files included.
Record your screen, ship a demo. Free and open-source, GPU-accelerated, no watermarks, no subscriptions. Windows, macOS, Linux. Actively maintained.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.
Shadow of the Colossus (PS4, CUSA08809) on Windows: a game-specific custom build of the shadPS4 emulator (GPL-2.0) plus scripts. Unofficial; no game files included, your own copy is needed.
Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo. BSD-2-Clause.
run a 27b local ai on your gaming gpu, rtx 3060 and up, radeon rx 6600 and up in beta, 8gb or more, linux and windows, one line to install
DESIGN:OS Studio — Native GPU-accelerated interface design & Figma engine built in Rust
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
OMSI 2 recreated from scratch in Rust, compatible with every map and mod (requires the original OMSI 2)
Cross-vendor 3D Gaussian Splatting trainer - video to splat to mesh, Vulkan or CUDA.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG and RAD.
VB6 Studio Web — a browser-native classic Visual Basic IDE, form designer, source runtime and controls library in HTML, CSS and JavaScript, with a debugger, WebGPU drawing and single-file HTML app export.
A native GameCube and Wii emulator for jailbroken PS5, powered by Dolphin. Cover-flow library, box art, memory cards, original music.
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
AI-native, GPU-accelerated terminal emulator for Windows with SSH, persistent sessions, split panes, and first-class AI CLI workflows.
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Experimental NFSU2 VR build for Windows PCVR and Meta Quest 3 standalone. DEV BUILD: not fully tested; bugs and performance issues may occur. No game content included.
Bachata S4 releases, compatibility reports, and public community portal
🩷 💘C × SDL3 × OpenGL — Three Mysterious Forces, United as One! Bong~ Bongocat!!!Don't be shy, Join Here🧸: https://discord.gg/vf8jqnattk
Subtitle any video without uploading it. Whisper, translation, styling and burn-in — all local, in the browser, on the desktop, or from the command line.
An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.