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TobiasFriedly/smg-gba

SMG GBA Project

NewCNo license license Last commit 3 days ago

Updated 6 min ago

Growth

Last 24 hours
+12
stars
Last 7 days
+126
stars
Last 30 days
+126
stars
Total stars
126
created 3 days ago
Forks
8

Top 3 in C & C++ this week

  1. 1 ly05010419/MacNativeGames +3.9k stars this week
  2. 2 Supermedo/uncharted_pc +1.7k stars this week
  3. 3 seedds/nxnative +1.1k stars this week

This repo: #69 of 649 this week, #215 of 1247 this month.

See all 649 C & C++ repos

Star history

050100150Aug 6Aug 20Sep 3Sep 17Oct 1Oct 15

Total stars at the end of each week, from GitHub’s daily star counts.

Health signals

Too new to assessChecked Oct 20, 2026

Too new to assess: the repository is less than 60 days old or has fewer than 10 commits. The signals below are shown for information only.

Commit activity
Commits this week (created this week) 3 commits on the default branch in 90 days
Maintainers
1 commit author in 90 days Top author: 100% of the last 3 commits
Issue responsiveness
Too few issues to tell 2 issues opened by others in 90 days
Pull requests
None opened in 90 days
Releases
No GitHub releases Not counted: many projects ship without them
Project hygiene
No license, CI or security policy
OpenSSF Scorecard
Not scanned Unknown, not counted against the project

Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed

README

README.md

SMG GBA

Release of my GBA SMG Project. It uses the engine from Joshua Barettos https://github.com/zesterer as a base and adds a lot of new features. It also implements code from the Galaxy Decomp https://github.com/SMGCommunity/Petari

This project contains only code. It contains no assets. Every model, animation, texture, sound, piece of music and line of text is constructed on your computer from your own copy of SMG while the game is built.

You need:

  • YOUR OWN PERSONAL legal dump of SMG (USA) as an .iso file

Read the full README on GitHub(opens in new tab)