Upstar ranks GitHub repos by how fast they gain stars, topic by topic. How trending works
Growth
- Last 24 hours
- +12
- stars
- Last 7 days
- +126
- stars
- Last 30 days
- +126
- stars
- Total stars
- 126
- created 3 days ago
- Forks
- 8
Top 3 in C & C++ this week
- 1 ly05010419/MacNativeGames +3.9k stars this week
- 2 Supermedo/uncharted_pc +1.7k stars this week
- 3 seedds/nxnative +1.1k stars this week
This repo: #69 of 649 this week, #215 of 1247 this month.
See all 649 C & C++ reposStar history
Total stars at the end of each week, from GitHub’s daily star counts.
Health signals
Too new to assessToo new to assess: the repository is less than 60 days old or has fewer than 10 commits. The signals below are shown for information only.
- Commit activity
- Commits this week (created this week) 3 commits on the default branch in 90 days
- Maintainers
- 1 commit author in 90 days Top author: 100% of the last 3 commits
- Issue responsiveness
- Too few issues to tell 2 issues opened by others in 90 days
- Pull requests
- None opened in 90 days
- Releases
- No GitHub releases Not counted: many projects ship without them
- Project hygiene
- No license, CI or security policy
- OpenSSF Scorecard
- Not scanned Unknown, not counted against the project
Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed
README
SMG GBA
Release of my GBA SMG Project. It uses the engine from Joshua Barettos https://github.com/zesterer as a base and adds a lot of new features. It also implements code from the Galaxy Decomp https://github.com/SMGCommunity/Petari
This project contains only code. It contains no assets. Every model, animation, texture, sound, piece of music and line of text is constructed on your computer from your own copy of SMG while the game is built.
You need:
- YOUR OWN PERSONAL legal dump of SMG (USA) as an
.isofile