game-client-to-server-reverse
A Claude/Agent skill that reverse-engineers a game's server protocol from its client and rebuilds a deployable local server, covering Unity, Unreal, and Cocos games. Aimed at developers who want to run an offline copy of a client-only game.
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On GitHub
从游戏客户端反推服务端协议并复现可部署服务端 (Agent Skill)。Unity/UE/Cocos, IL2CPP/Lua/JS…
The description its authors wrote on GitHub.
What this repo contains
- Skills
- 1 SKILL.md file
- Scripts
- 46 in skill folders Python 39 · Shell 3 · Batch 2 · JavaScript 2
- Files for
- Codex
- Its README
- Links a program to download
No executables, hook files or MCP settings.
Read from the repository's files and README: facts to check on GitHub, not a review.