Humpalumps /
Ultra-Water
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps
Updated 32 min ago
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In short
It needs a WebGL2 browser and runs in the browser through localhost. Pick a camera shot from the dropdown and orbit with the mouse, or use a finger on phones.
Summary written by AI from the repository’s description and README.
Humpalumps / Ultra-Water
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