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Humpalumps /

Ultra-Water

Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps

#4 in Graphics JavaScript 557 stars New

Updated 32 min ago

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In short

It needs a WebGL2 browser and runs in the browser through localhost. Pick a camera shot from the dropdown and orbit with the mouse, or use a finger on phones.

Summary written by AI from the repository’s description and README.

Humpalumps / Ultra-Water
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