WO

Wooloomooloo2/bloodborne_mac_port

Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.

C++GPL-2.0 license Last commit 7 hours ago

Updated 53 min ago

Growth

Last 24 hours
+17
stars
Last 7 days
+99
stars
Last 30 days
+102
stars
Total stars
102
created 8 days ago
Forks
6

Star history

050100150Aug 3Aug 17Aug 31Sep 14Sep 28Oct 12

Total stars at the end of each week, from GitHub’s daily star counts.

Rank in its topics

Out of repos that gained at least 20 stars in the period
Rank of Wooloomooloo2/bloodborne_mac_port in each topic for today, this week and this month
TopicTodayThis weekThis month
Emulation topic–#27of 105#48of 161
macOS topic–#41of 266#125of 390
C & C++ topic–#79of 382#153of 595

Health signals

Too new to assessChecked Oct 18, 2026

Too new to assess: the repository is less than 60 days old or has fewer than 10 commits. The signals below are shown for information only.

Commit activity
Commits every week since it was created (4 weeks) 409 commits on the default branch in 90 days
Maintainers
2 commit authors in 90 days Top author: 91% of the last 100 commits
Issue responsiveness
Median first response: 6 hours 3 of 11 issues opened in 90 days are closed
Pull requests
5 merged, 0 closed, 2 open Of 7 pull requests opened in 90 days
Releases
Last release: 1 day ago 7 releases in the last 12 months
Project hygiene
License, CI; no security policy
OpenSSF Scorecard
Not scanned Unknown, not counted against the project

Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed

README

README.md