LT

LTSharpe/OblivionRemasteredPerformanceFix

Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.

NewC++MIT license Last commit 23 hours ago

Updated 1 h ago

Growth

Last 24 hours
+68
stars
Last 7 days
+224
stars
Last 30 days
+224
stars
Total stars
225
created 2 days ago
Forks
10

Star history

0100200300Aug 3Aug 17Aug 31Sep 14Sep 28Oct 12

Total stars at the end of each week, from GitHub’s daily star counts.

Rank in its topics

Out of repos that gained at least 20 stars in the period
Rank of LTSharpe/OblivionRemasteredPerformanceFix in each topic for today, this week and this month
TopicTodayThis weekThis month
C & C++ topic#9of 82#37of 374#89of 589

Health signals

Too new to assessChecked Oct 18, 2026

Too new to assess: the repository is less than 60 days old or has fewer than 10 commits. The signals below are shown for information only.

Commit activity
Commits this week (created this week) 1 commit on the default branch in 90 days
Maintainers
1 commit author in 90 days Top author: 100% of the last 1 commit
Issue responsiveness
Too few issues to tell 1 issue opened by others in 90 days
Pull requests
None opened in 90 days
Releases
Last release: 2 days ago 2 releases in the last 12 months
Project hygiene
License, CI; no security policy
OpenSSF Scorecard
Not scanned Unknown, not counted against the project

Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed

README

README.md