lxsolutions/studio-foundation
AI-native, source-available (PolyForm Perimeter) game-dev toolkit: bforge — deterministic headless-Blender asset forge for AI agents (138 ops, quality-gated) — proof-carrying asset/entity/world compilers, deterministic Python/Rust/Wasm simulation, glTF into Babylon.js/three.js/Godot, Rust services. Godot 4.7.1 Forward+ on WebGPU, reproducibly.
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Last 12 weeks · weekly cumulative stars · computed from public GitHub star events
Rank in its topics
| Topic | Today | This week | This month |
|---|---|---|---|
| Rust | – | – | – |
| Python | – | – | – |
| AI agents | – | – | – |
| Game dev | – | – | – |
| Game engines | – | – | – |
| WebAssembly | – | – | – |
| Testing & QA | – | – | – |
README
studio-foundation
AI-native, source-available (PolyForm Perimeter) game-dev toolkit: bforge — deterministic headless-Blender asset forge for AI agents (138 ops, quality-gated) — proof-carrying asset/entity/world compilers, deterministic Python/Rust/Wasm simulation, glTF into Babylon.js/three.js/Godot, Rust services. Godot 4.7.1 Forward+ on WebGPU, reproducibly.
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