GU
GuvaCode/ray4laz
A complete header translation (binding) of the raylib 6.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Growth
- Last 24 hours
- +0
- stars
- Last 7 days
- +0
- stars
- Last 30 days
- +1
- stars
- Total stars
- 179
- 178 a month ago
- Forks
- 30
- 0 contributors
Star history
Last 12 weeks · weekly cumulative stars · computed from public GitHub star events
Rank in its topics
| Topic | Today | This week | This month |
|---|---|---|---|
| Game dev | – | – | – |
| Game engines | – | – | – |
| macOS | – | – | – |
| Windows | – | – | – |
README
ray4laz
A complete header translation (binding) of the raylib 6.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Upstar hasn’t fetched this README yet. Read it on GitHub.